Characters built from the first polygon to the final render.
- ZBrush
- Maya
- Substance Painter
- Photoshop
- Marmoset Toolbag
6 selected projects See selected work

Work
6 projectsAll work →
Stylized 3D characters for games — Khakila, the Tounty Hunter, Room 8 Studio, Bennevine - Naduku Games, Warrior, Gameloft Barcelona and Ouroborous Witch. Each project walks through the full pipeline, from sculpt to final render.
- 01Khakila, the Tounty HunterTounty Hunter character, based on a concept art by Du Duizhang https://mmerler.artstation.com/ Softwares used Zbrush, Maya, Substance Painter, Photoshop and Marmoset Toolbag.

- 02Room 8 StudioAs 3D Stylized Character Artist in Room 8 Studio I worked in some characters and characters assets for different projects, such as Grimguard Tactics or Orcs Must Die.

- 03Bennevine - Naduku GamesAs a Lead Character Artist at Naduke Games, I worked alongside the Art Director and the team to bring some of the characters of Bennevine, an indie action-puzzle game, to life. Like the main character Bennevine herself.

- 04WarriorWarrior high poly and polypaint

- 05Gameloft BarcelonaI spent 13 years at Gameloft Barcelona, where I began my journey as a 2D Game Artist. In this role, I created character designs, backgrounds, UI elements, and various in-game assets across a wide range of projects. Over time, I transitioned into 3D, taking on the role of Character Artist for titles including Disney Magic Kingdoms.

- 06Ouroborous WitchMy very first videogame character during ANIMUM 3D Character Modelling Master. Softwares used were Zbrush, 3D Max, Substance Painter, Photoshop and Marmoset Toolbag.
